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Spindizzy Worlds
Publisher: Activision     Developer: Electric Dreams
Year of release: 1990

Box scan missing - can you help? Spindizzy Worlds Game music missing - can you help?
Genres : Action / Puzzle

Click here to see other games reviewed in this issue of The One
The One
# 26 - Nov 90
Click here to see other games reviewed in this issue of ST Format
ST Format
# 17 - Dec 90

» Atari ST CD-Roms available for download from only $2 «


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small ST picture raytraced by Rich Davey 2001

Howard John Dell wrote ...2011-08-26 14:07:45
A fab game from the Codemasters team!
andyuk wrote ...2006-05-31 15:55:04
One of my favourite games of all time on any console (maybe because I have childhood memories of this game whereas GTA San Andreas was played in my late teens :), have the orignal st disk somewhere.
Atreides wrote ...2003-02-10 11:58:31
I could never get past that lava stage! It was the one thing holding me back from getting to one particular place that couldn't be accessed without the other worlds being completed. I can't remember which, think I'll download it and try again! Succeed where I failed nine years ago!
Dexter wrote ...2002-12-23 15:01:44
I remember spending hours and hours with this game.. I wish I'd still have the time to play like those days. Anyway the game was great, one of the best puzzle games ever.
Hyrax wrote ...2002-01-16 01:09:51
Yeah i remember playing this one alot, but eventually giving up because the levels got too hard. Great puzzles though.
Clement wrote ...2001-11-05 18:04:32
Yeah... I already posted a very long comment about this game as "Hunter Bill"... I don't remember exactly what I said, but here is the most important: Spindizzy is a nice game in Isometric 3D (St Games working in Iso3D are rare, you know!) mixing up adventure, skill and thinking. As in the former Amstrad version (not so cool but worth it anyway...) you control GERALD, a top-like craft made to explore up to 30 environments. On these worlds you have to collect diamonds to refuel your craft and advance through the different parts of the level by taking warpzones, until you arrive to the bonus sequence and BOOM, the world is complete. The challenges vary: "highwire" treading; alien encounters, time attacks... It has stuck me on my ST as I was a child (13, to be more accurate) and now I really enjoy playing it on emulated ST. By the way, if you find it hard, think about using your memory snapshot options, it would be easier. I can tell you, I've been through all the levels of the game: some of them are outstandingly hard! However, the graphics are niec, the gameplay easy to master and the environments are diversified. It really deserves 90%! (PS: I am also the one who uploaded the snapshot!)