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Cybercon III
Publisher: US Gold     Developer: The Assembly Line
Year of release: 1991

Box scan missing - can you help? Cybercon III Game music missing - can you help?
Genres : This game has not been classified yet
Artist : Herman Serrano    

Click here to see other games reviewed in this issue of The One
The One
# 30 - Mar 91
Click here to see other games reviewed in this issue of ST Format
ST Format
# 22 - May 91

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small ST picture raytraced by Rich Davey 2001

NeckBrace wrote ...2004-10-05 20:53:06
The ST's faster processor made the difference here I guess. A really complex game, not instantly appealing but full of challenge and surprises, as well as a truly believable gameworld with no logic holes.
Adrian Moore wrote ...2003-05-02 16:14:17
how do i download this game?
Peter Stephenson wrote ...2003-02-20 14:30:51
I loved this game. It's one of the hand full that stay in my mind forever. Of course you guys are right. The controls were mind boggling and my mate had to explain em all to me. I finally got them and loved the game. It was my first real 3D experience. Yeah, the inertia was cool. Funny thing is, i havent played a game since where you relied on the laws of physics to get ahead. For example, if you wanted to get to a ledge or on top of a colum then you had to jump and use yoru jet booster to alter your course your you were slammed into a wall or whaterver else was in your line of trajectory. I even felt that i'd found an alternate sollution to getting to a place in the game by pulling a tricky mid air course alteration. But then, perhaps that was the great thing about this game, there was not pre defined 'way' of doing things. Yeah the polygons were basic but for the day it was state of the art 3D (ha, hard to imagine that Jurassic park was on the movie screens just a few years later). When i played this game 99% of all games were 2D but i told my friends that soon 99% of all games will be 3D and here we are. Though as i said, i love 3D games but i still havent played once since Cybercon 3 that gave me the sense that i was in a world with physics rules that had to be lived and died by. I played it on the Amiga and it was well sluggish. I thought that was the game design till i saw it on the pc a few years later. ;) I finally got to end of it and had a fantastic ureka moment when i realised i had to replace the shoulder cannon with the key thing. I was stuck though the very end and couldnt get at the cybercon. I'd nuked the mountain and was safe on the collum but couldn't figure how to get in and took a break. Then my mates little 12yo brother messed around with it for a minute and aimed the key transmision at the door outline and opened it. I freaked out and grabbed the joystick to finish it off. I never did get that sense of having completed it though and i've been looking for it on the pc for ages. If anyone knows where i can get a copy and how the hell i'll be able to run it as a dos game in xp please e mail me at hellopeter@yahoo.com
David Vaughan wrote ...2003-02-18 00:15:27
Cybercon III can be found on D-Bug compact disk 13 and Fuzion compact disk 68.
Jimbo wrote ...2003-02-17 07:05:40
If only I had thought about that before I bought it. GGNNNNNNHHHH...
davidpoole wrote ...2003-02-10 09:51:03
jimbo - why else did you think that it was called cyberCON 3??? ;O)
Jimbo wrote ...2003-01-15 07:37:27
I bought this game for £3. It wasn't worth that. I would have got more entertainment from watching three pound coins disappear down the toilet.
Robotz wrote ...2002-06-20 10:55:51
I have fond memories of this game. I remember getting totally immersed in the action, and had lots of fun solving puzzles, blowing things up, and scavenging for parts. The game did need persistance to get into, and the controls were awkward at times (inertia was a factor in all movement). I completed the game twice. I wonder if this game provided inspiration behind the PC classic 'System Shock'? (another one I couldn't leave alone!).
K.T wrote ...2002-02-14 11:40:11
I never worked out what I was supposed to do with this game. In fact I couldn't even master the controls - they didn't correspond with those found in the instructions! I never made it out of that first corridoor!